Another page of scribbles:
I really need to get a defininitve list of assets down. I've written down some of the more important/mentioned assets, but the scale of doing 3 complete rooms is alot. I'll draw some quick concepts to get a better understanding, I think.
For now, I'm modelling a book. I have a friend coming round Sunday to show me her pipeline for creating 3D assets in her games, and I'm going to compare it with my own. From there, it'll be the leap to re-learning UDK...
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